We are thrilled to be back in Cologne! Welcome, friends, sHeroes and Heroes!

This schedule is growing continuously.
Please don’t forget to register in advance for the workshops you want to attend! Space is limited!
Workshop Room \"Köln\" [clear filter]
Friday, October 11

12:00pm CEST

Workshop - How to cure an Artist Block by thumbnailing Creatures - presented by SAE
Limited Capacity seats available

In this workshop, you'll learn and use techniques to overcome an artist block. With Pen and Paper, these techniques will be tested right away.

What to gain from the Workshop:
  • How to overcome an Artist Block
  • Fast sketching 
  • Techniques to find ideas and design new creatures

avatar for Marlene Bucka

Marlene Bucka

Head Instructor Game Art & 3D Animation, SAE Institute Zurich

Friday October 11, 2019 12:00pm - 2:00pm CEST
Workshop Room "Köln"

3:00pm CEST

Workshop - Using Space in Film & Game Genres
Limited Capacity seats available

This workshop is meant for people to understand how the construction of space is achieved in video games, how it differs from films, and how their conventions are intimately related to the creation of genres. First we will start with an introduction to terminology, followed by some notes regarding the differences between film production and game development. Ultimately, we will go through examples of movie scenes and gameplays to identify this phenomenon -the space- and the parts that compose it.

avatar for Casilda de Zulueta

Casilda de Zulueta

3D Artist, Flying Sheep Studios
Casilda de Zulueta is a 3D artist, video editor and animator. Hailing from Spain, she moved to Germany to study Game Development & Research MA at the Cologne Game Lab, while she freelanced for a few projects. She loves to see how games transform other media and vice versa (how films... Read More →

Friday October 11, 2019 3:00pm - 5:00pm CEST
Workshop Room "Köln"
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